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Gloomhaven cragheart guide
Gloomhaven cragheart guide











gloomhaven cragheart guide

Scraping a victory with your very last attack before exhausting is very common and very rewarding. One of the main draws of the Gloomhaven campaign is how finely tuned the difficulty is. While I talked about not burning cards early in a scenario, doing so to kill a pesky cultist about to spawn living bones or even stun an ooze about to split is always a good idea. Staying out of enemies’ range while also dealing damage involves clever movement and careful initiative selection.Ĭultists will summon living bones 25% of the times This could mean forgoing your offensive plans for the round if that lets you stay out of range of a very powerful enemy attack. This may sound obvious, but you really don’t want to take damage unless you have to. This should always be a last resort, as a card in hand is generally worth more than any amount of non-fatal damage.

gloomhaven cragheart guide

Whenever a mercenary takes damage, you can negate all of it by burning a card from your hand or two cards from the discard pile. While you can and should default cards that are no longer relevant, it is not very efficient and could leave you struggling and lagging behind your fellow mercenaries.Ī good example is to always try and move towards the next room in the dungeon while actively dealing damage to enemies as well. The tinkerer has the largest hand size of all starting classesĪlways have a backup plan in case enemies going with a very fast initiative or using a defensive ability disrupt your primary one.













Gloomhaven cragheart guide